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Extra Resources

APPLICATION AND PLATFORMS:

STAND COURSE and PLATFORM: platform that offers many resources and guides for teachers who want to use digital tools in the classroom, but also for those who are interested in the topic of digitalisation in the world of education. Available in English, Italian, Polish, Greek and Catalan.

Hubs Offers: platform which offers some articles and knowledge about 3D- printing. Available in German, English, French or Dutch.

Website Builder: Wix.com is a user-friendly website building platform where you can create your own site with customizable templates. It supports multiple languages, enabling users to build and interact with their websites in their preferred language.

Robotics Basics: Definition, Use, Terms - Infineon Technologies is a website where you can find a lot of information about technologies, including Robotics. It is available in German, English and Chinese.

SELFIE is a free, easy-to-use, customisable tool to help schools assess where they stand with learning in the digital age.

In eTwinning, teachers organise and run on-site and online activities with their students along with colleagues from countries participating in the Erasmus+ programme. They engage in collaborative projects with the support of the TwinSpace environment.

Kialo Edu is a custom version of Kialo (kialo.com), the world’s largest argument mapping and debate site, specifically designed for classroom use. Its clear, visually compelling format makes it easy to follow the logical structure of a discussion and facilitates thoughtful collaboration.

Tinkercad (3D Design; Circuit; Codeblocks) is a free web app for 3D design, electronics, and coding that helps educators build STEM confidence in their students through project-based learning in the classroom. Hands-on projects build confidence, persistence, and problem-solving skills.

Plickers - Plickers is an interactive teaching tool that allows educators to create quizzes and polls to get instant feedback from students.

Kahoot - An interactive learning platform that allows you to create fun quizzes.

Mentimeter - Mentimeter is an interactive presentation and polling tool that allows users to create surveys, quizzes, polls, word clouds and other types of interactive content.

EdPuzzle - is an educational tool that allows teachers to turn videos into interactive lessons. With Edpuzzle, you can incorporate questions, comments and quizzes into videos from various platforms, such as YouTube.

Genially - Genially is an online platform for creating interactive digital content. It allows users to develop presentations, infographics, educational games, interactive images and more.

Pear Deck - Pear Deck is an interactive presentation tool designed for the educational environment. It allows teachers to transform their presentations into more engaging and interactive learning experiences.

Diffit - Teachers use Diffit to get “just right” instructional materials, saving tons of time and helping all students to access grade level content.

Ted-Ed - Is a platform that allows you to create educational lessons. You can design a lesson around the content of the video and create tasks to assess how well students understand the material. You can also use ready-made videos from the specially curated "TED-Ed Originals" section, which features lessons prepared by educators around the world.

50 Ferramentas - This is a website with around 50 tools for teachers. We've reviewed some of them and not all of them are working, but there are several very useful ones. Also, the content is in Portuguese.

MindMup - This is an educational tool that facilitates the creation and cloud storage of mind maps. Teachers may utilise this application to generate presentations, document outlines through mind maps, and disseminate their ideas on social media platforms and the internet.

Planboard - This is a free digital application that easily organises lesson plans in attractive timetables. It allows teachers to organise their classes, assign standards, and administer files. Planboard is created in a way that is both user-friendly and functional.

Quizlet - This is a free digital learning tool that provides educational materials addressed to both teachers and students. Quizlet converts content into games, quizzes, and flashcards, enabling users to study the same material in a wide array of forms.

Jamboard - this is the interactive white board for team collaboration created by Google. Users may create a shared canvas, illustrate and write on it, save it to the cloud, and come back with additional work anytime.

Coogle - a tool for creating diagrams in a great visual way. It’s appropriate for users who wish to deliver a structural explanation of a topic.

Padlet Padlet is an online collaborative platform that allows users to create digital bulletin boards, known as "Padlets," to which they can add various content such as text, images, videos, links, and documents. It serves as a versatile tool for collaboration, brainstorming, and information sharing, enabling multiple users to contribute and interact in real-time on a visually organised canvas.

Seesaw is a digital portfolio and communication tool that enhances student engagement and facilitates communication between teachers, students, and parents. Teachers can assign and review tasks, provide feedback, and showcase student work in a secure and user-friendly digital environment

Socrative: Socrative is a real-time assessment app that allows teachers to create quizzes, polls, and interactive activities to gauge student understanding. It provides instant feedback, making it a valuable tool for formative assessments in a digital classroom setting.

3DBear: 3DBear is an augmented reality (AR) app that enables students to create and interact with 3D models. It can be used to enhance lessons in various subjects, allowing students to visualize and explore concepts in an immersive way.

Ozobot: Ozobot is a small programmable robot that students can code using color-coded markers. It's a fun and accessible way to introduce coding and robotics concepts, allowing students to create paths and commands for the robot to follow.

PODCASTS AND VIDEO:

The Robot Report Podcast: Discussions on the latest news and trends in robotics. The podcast provides insights into the robotics industry, including discussions on market trends, emerging technologies, and the impact of robotics on various sectors.

Robohub Podcast: Interviews with experts in the field of robotics. The Robohub Podcast is likely centred around robotics, artificial intelligence, and related technologies.

CodeNewbie: CodeNewbie is a podcast designed for individuals who are new to coding. It explores the personal journeys of people who have transitioned into coding, sharing their challenges, successes, and insights.

Syntax Podcast: Syntax is a podcast hosted by Wes Bos and Scott Tolinski, both experienced web developers and educators in the programming community.

RobotShop TV- Youtube Channel: Tutorials and reviews on various robotics products. It provides a variety of videos, including tutorials, product reviews, demonstrations and discussions.

The Coding Train: The Coding Train is a YouTube channel and educational platform that focuses on creative coding and making coding accessible to a broad audience, including beginners.

Youtube channel- Paul McWhorter: Paul McWhorter's YouTube channel is dedicated to educational content, particularly in the field of electronics, Arduino, and programming.

Traversy Media: Brad Traversy provides comprehensive tutorials on web development, including HTML, CSS, JavaScript, and various frameworks.

The Net Ninja- Youtube Channel: The Net Ninja is a popular YouTube channel hosted by Shaun Pelling and focuses on providing comprehensive tutorials and courses on web development and programming.

YouTube Channel - Thomas Sanladerer: Thomas Sanladerer's YouTube channel is dedicated to 3D printing and additive manufacturing.

The EdSurge Podcast: This podcast covers a wide range of topics related to education technology and digital learning trends. It features interviews with experts, educators, and innovators, providing valuable insights for anyone involved in digital learning.

BOOKS AND ARTICLES:

Introduction to Autonomous Robots by Nikolaus Correll et al. (2022): This book offers a comprehensive exploration of autonomous robotic systems, covering fundamental principles, sensor integration, and real-world applications.

Robotics: Modelling, Planning and Control by Bruno Siciliano et al. (2008): The book Robotics: Modelling, Planning and Control is a comprehensive resource that covers fundamental concepts and advanced topics in the field of robotics.

Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin (2008): Clean Code is dedicated to the principles and practices of writing clean, maintainable, and efficient code in the context of agile software development.

Eloquent JavaScript by Marijn Haverbeke (2018): Eloquent JavaScript is a comprehensive guide to JavaScript programming.

Microcontrollers Fundamentals for Engineers and Scientists by Steven F. Barrett and Daniel J. Pack (2007): The book is designed to provide a fundamental understanding of microcontrollers tailored for engineers and scientists.

3D Printing For Dummies by Richard Horne and Kalani Kirk Hausman (2023): The book is likely geared towards beginners and individuals who are new to the world of 3D printing.

The 3D Printing Handbook by Ben Redwood et. al (2017): The book is likely designed to be a comprehensive guide covering various aspects of 3D printing.

An Urgency of Teachers: the Work of Critical Digital Pedagogy by Sean Michael Morris and Jesse Stommel:This collection of essays explores the authors’ work in, inquiry into, and critique of online learning, educational technology, and the trends, techniques, hopes, fears, and possibilities of digital pedagogy

References

Coffman, T. (2017). Inquiry-based learning: Designing instruction to promote higher level thinking. Rowman & Littlefield.

Darling-Hammond, L., & Richardson, N. (2009). Teacher learning: What matters? Educational Leadership, 66(5), 46-53.

European Commission, Directorate-General for Education, Youth, Sport and Culture. (2020). Education and training monitor 2020 – Executive summary. Publications Office. https://data.europa.eu/doi/10.2766/581621

European Commission. (2017). The Digital Education Action Plan. https://op.europa.eu/en/publication-detail/-/publication/fcc33b68-d581-11e7-a5b9-01aa75ed71a1/language-en

European Commission. (2018). Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions on the Digital Education Action Plan. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52018DC0022&from=EN

European Commission. (2020). Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions on Achieving the European Education Area by 2025. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52020DC0624

European Commission. (2020). Digital Education Action Plan (2021-2027). https://education.ec.europa.eu/focus-topics/digital-education/action-plan

European Commission. (2020). Digital Education Action Plan: Factsheet. https://education.ec.europa.eu/sites/default/files/document-library-docs/deap-factsheet-sept2020_en.pdf

European Commission. (2023). European Year of Skills 2023. https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/european-year-skills-2023_en

Fraillon, J., Ainley, J., Schulz, W., Friedman, T., & Duckworth, D. (2019). Preparing for life in a digital world: IEA International Computer and Information Literacy Study 2018 International Report. Amsterdam: International Association for the Evaluation of Educational Achievement (IEA).

Fraillon, J., Ainley, J., Schulz, W., Friedman, T., & Gebhardt, E. (2014). Preparing for life in a digital age: the IEA International Computer and Information Literacy Study International Report. Cham: Springer.

IMDb. (n.d.). Retrieved from https://www.imdb.com

International Society for Technology in Education. (n.d.). ISTE Standards. Retrieved from https://iste.org/standards

Kaendler, C., Wiedmann, M., Rummel, N., & Spada, H. (2015). Teacher competencies for the implementation of collaborative learning in the classroom: A framework and research review. Educational Psychology Review, 27(3), 505-536. https://doi.org/10.1007/s10648-014-9288-9

Kola, L. (2020). Global mental health and COVID-19. SAGE Open, 10(3). https://doi.org/10.1177/2158244020938702

Nurse-Clarke, N. (n.d.). Ice-breaker Tuesday: Describe yourself with an emoji. Retrieved from https://www.natashanurseclarke.com/blog/ice-breaker-tuesday-describe-yourself-with-an-emoji

ScienceDirect. (2016). Article on ScienceDirect. https://www.sciencedirect.com/science/article/pii/S2452301116300062#s0010

Upskill. (n.d.). Retrieved from https://upskill.pt/

World Economic Forum. (2023). The Future of Jobs Report 2023. https://www3.weforum.org/docs/WEF_Future_of_Jobs_2023.pdf

  1. European Commission, Directorate-General for Education, Youth, Sport and Culture, Education and training monitor 2020 – Executive summary, Publications Office, 2020, https://data.europa.eu/doi/10.2766/581621

  2. ibid

  3. ibid

  4. ICILS results are presented in:

    Fraillon, J. Ainley, J., Schulz, W., Friedman, T., Duckworth, D. (2019). Preparing for Life in a Digital World: IEA International Computer and Information Literacy Study 2018 International Report. Amsterdam: International Association for the Evaluation of Educational Achievement (IEA).

    Fraillon, J. Ainley, J., Schulz, W., Friedman, T., Gebhardt, E. (2014). Preparing for Life in a Digital Age: the IEA International Computer and Information Literacy Study International Report. Cham: Springer.

  5. ICILS 2023 report will be published in November 2024.

  6. European Commission. (2018). Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions on the Digital Education Action Plan. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52018DC0022&from=EN

  7. European Commission. (2020). Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions on Achieving the European Education Area by 2025. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52020DC0624

  8. European Commission. (2020). Digital Education Action Plan (2021-2027). https://education.ec.europa.eu/focus-topics/digital-education/action-plan

  9. European Commission. (2020). Digital Education Action Plan: Factsheet. https://education.ec.europa.eu/sites/default/files/document-library-docs/deap-factsheet-sept2020_en.pdf

  10. European Commission. (2023). European Year of Skills 2023. https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/european-year-skills-2023_en

  11. European Commission. (2017). The Digital Education Action Plan. https://op.europa.eu/en/publication-detail/-/publication/fcc33b68-d581-11e7-a5b9-01aa75ed71a1/language-en

  12. Darling-Hammond, L., & Richardson, N. (2009). Teacher learning: What matters? Educational Leadership, 66(5), 46-53.

  13. International Society for Technology in Education. (n.d.). ISTE Standards. Retrieved from https://iste.org/standards

  14. World Economic Forum. (2023). The Future of Jobs Report 2023. https://www3.weforum.org/docs/WEF_Future_of_Jobs_2023.pdf

  15. Upskill. (n.d.). Retrieved from https://upskill.pt/

  16. Kola, L. (2020). Global mental health and COVID-19. SAGE Open, 10(3). https://doi.org/10.1177/2158244020938702

  17. ScienceDirect. (2016). Article on ScienceDirect. https://www.sciencedirect.com/science/article/pii/S2452301116300062#s0010

  18. Kaendler, C., Wiedmann, M., Rummel, N., & Spada, H. (2015). Teacher competencies for the implementation of collaborative learning in the classroom: A framework and research review. Educational Psychology Review, 27(3), 505-536. https://doi.org/10.1007/s10648-014-9288-9

  19. Coffman, T. (2017). Inquiry-based learning: Designing instruction to promote higher level thinking. Rowman & Littlefield.

  20. Nurse-Clarke, N. (n.d.). Ice-breaker Tuesday: Describe yourself with an emoji. Retrieved from https://www.natashanurseclarke.com/blog/ice-breaker-tuesday-describe-yourself-with-an-emoji