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               behaviour/program could be: go straight if you read the colour green, turn
               right if you read the colour red, and turn left if you read the colour blue,
               but in any case, stop if you detect an obstacle closer than 10cm.

























                                                 Line following robot

               Another  typical  example  of  a  construction  and  programming  exercise,  often

               included in many educational robotics kits, involving the use of a colour sensor on
               a dual-motor and dual-wheel layout, is commonly referred to as "line following."
               Essentially, the goal is to build and program a robot capable of traversing a track
               by following a simple black line marked on the surface of the movement area (or
               playing field). By applying the colour sensor pointed downward, it can detect
               the presence or absence of the line. At this point, the exercise becomes a manual
               programming challenge: you need to program a behaviour that, by adjusting the
               movement of the wheels based on the line readings, enables the robot to move
               along the line. This typically involves alternating curved movements forward, to
               the right, and to the left, much like a dog following a scent with its nose to reach
               its source.

               Of course, up to this point, we have seen how to tackle various levels of complexity
               while  essentially  keeping  the  robot's  construction  configuration  unchanged.
               Considering that with an average kit, completely different models can be built,
               one can understand the vast potential for generating behaviours and challenges
               based on individual creativity or ideas derived from curriculum programs. As an
               example,  it's  worth  noting  that  with  the  typical  and  widely  used  robotics  kit
               featured in the images and examples on these pages, one can build and program
               a robot capable of solving the Rubik's Cube.







                                         Funded  by  the  European  Union.  Views  and  opinions  expressed  are  however  those  of  the
                                         author(s) only and do not necessarily reflect those of the European Union or the European
                                         Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
                                         be held responsible for them. Proposal number: 101087107.

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