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The use of Scratch is essentially tied to its official website, and, with a few
exceptions, the application and all the learning/teaching paths one might
want to undertake revolve around the site itself, which is completely free and
available in dozens of languages.
The site is structured in a very user-friendly way and, from the homepage, offers
the option to create an account or start creating directly without an account.
Regardless of how we choose to use it, with or without an account, the page for
code creation is divided into three different areas: the left side, where we find
all the code blocks we need to build our programs, essentially an archive of
instructions to pick and customise; the central area of the page, where we create
our code by combining the instruction blocks to achieve the desired result; finally,
there is the right side of the page, where we find the "stage" and any characters,
called "sprites": in this part of the page, we see our code come to life, generating
behaviours, actions, and reactions on the characters and the background of the
stage itself.
The page for code creation with Scratch, divided into three areas.
The initial experiments we can undertake with this application are related to
one of its most common uses: storytelling. This involves constructing code that
enables characters (sprites) to tell a story. On the left, we can start selecting the
blocks that interest us to make the sprites move, change their appearance, or
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Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
be held responsible for them. Proposal number: 101087107.