Page 4 - ODV Training outline_EN
P. 4
Contents
Introduction ....................................................................................................................... 8
The Our Digital Village Project ..................................................................................... 8
The Training Outline ..................................................................................................... 8
Training Outline Learning Objectives ....................................................................... 10
Syllabus Overview ....................................................................................................... 10
Trainer Profile (Guide for the selection of trainers) ............................................... 13
How to implement this Training Outline ................................................................. 15
Module 1: Transversal and Digital Skills (1.5 hours) .................................................. 17
Learning Objectives .................................................................................................... 17
Overview of the importance of transversal and digital skills in modern
education ...................................................................................................................... 17
Methodological insights for effective attainment of transversal and digital skills
in formal and non-formal education contexts ....................................................... 22
Module 2: Pedagogical Application (2.5 hours) .......................................................... 26
Learning Objectives .................................................................................................... 26
Integrating Learning Objectives into Training Sessions ........................................ 26
Teaching methods and approaches for digital education training ..................... 27
Approaching Topics Based on the Learning Needs of Learners ......................... 30
Synthesising and structuring a Training session on digital education ............... 31
Module 3: Exploring Attractive Technologies (20 hours) .......................................... 33
3.1 Robotics (4 hours) ................................................................................................. 33
Learning Objectives:................................................................................................ 33
Introduction to educational robotics ................................................................... 33
Overview of the most commonly used educational robotics kits ................... 34
User guide for hands-on coding activities for varying skill levels .................... 35
Preliminary Operations and Basic-Level Activities ............................................. 35
First robots ............................................................................................................... 37
Fully interactive robots ........................................................................................... 38
3.2 Coding (4 hours) .................................................................................................... 40
Funded by the European Union. Views and opinions expressed are however those of the
author(s) only and do not necessarily reflect those of the European Union or the European
Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
be held responsible for them. Proposal number: 101087107.