Page 5 - ODV Training outline_EN
P. 5
Learning Objectives.................................................................................... 40
Introduction to coding ............................................................................................ 40
Overview of the main tools available for educational coding .......................... 41
User guide for hands-on coding activities for varying skill levels .................... 43
A learning journey starting from elementary operations ................................. 43
The infinite possibilities of the most widely used coding application: initial
experiments with “Scratch” .................................................................................... 43
Using "Events" and "Control" Blocks to Structure Code with Loops and
Conditions ................................................................................................................ 45
Towards increasingly complex codes, thanks also to the work of the
community ............................................................................................................... 46
3.3 Microcontrollers (4 hours) ................................................................................... 46
Learning Objectives................................................................................................. 46
Understanding microcontrollers and their applications ................................... 47
Overview of the most common educational microcontroller boards ............ 48
User guide for hands-on coding activities for varying skill levels .................... 49
A board with integrated sensors and actuators, programmable using blocks
.................................................................................................................................... 49
From blinking lights to robotic and home automations: the world of Arduino,
ESP, and their clones .............................................................................................. 50
3.4 3D Modelling and Printing (4 hours) .................................................................. 52
Learning Objectives................................................................................................. 52
Understanding 3D modelling and printing ......................................................... 52
Overview of the most common 3D modelling and 3D printing tools ............. 57
User guide for hands-on 3D modelling end 3D printing activities for varying
skill levels .................................................................................................................. 62
Primitive Modelling: A First Step into the 3D World .......................................... 63
Increasing Model Complexity with Primitive Modelling .................................... 63
Other Approaches to 3D Modelling ...................................................................... 64
From the Three-Dimensional Model to Print Instructions: The Slicing Process
.................................................................................................................................... 65
3.5 Web Development (4 hours) ............................................................................... 67
Funded by the European Union. Views and opinions expressed are however those of the
author(s) only and do not necessarily reflect those of the European Union or the European
Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
be held responsible for them. Proposal number: 101087107.