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                    Learning Objectives.................................................................................... 40
                    Introduction to coding ............................................................................................ 40

                    Overview of the main tools available for educational coding .......................... 41

                    User guide for hands-on coding activities for varying skill levels .................... 43

                    A learning journey starting from elementary operations ................................. 43
                    The infinite possibilities of the most widely used coding application: initial

                    experiments with “Scratch” .................................................................................... 43
                    Using "Events" and "Control" Blocks to Structure Code with Loops and

                    Conditions ................................................................................................................ 45
                    Towards increasingly complex codes, thanks also to the work of the

                    community ............................................................................................................... 46

                  3.3 Microcontrollers (4 hours) ................................................................................... 46

                    Learning Objectives................................................................................................. 46
                    Understanding microcontrollers and their applications ................................... 47

                    Overview of the most common educational microcontroller boards ............ 48

                    User guide for hands-on coding activities for varying skill levels .................... 49
                    A board with integrated sensors and actuators, programmable using blocks

                     .................................................................................................................................... 49

                    From blinking lights to robotic and home automations: the world of Arduino,
                    ESP, and their clones .............................................................................................. 50

                  3.4 3D Modelling and Printing (4 hours) .................................................................. 52

                    Learning Objectives................................................................................................. 52

                    Understanding 3D modelling and printing ......................................................... 52

                    Overview of the most common 3D modelling and 3D printing tools ............. 57
                    User guide for hands-on 3D modelling end 3D printing activities for varying
                    skill levels .................................................................................................................. 62

                    Primitive Modelling: A First Step into the 3D World .......................................... 63

                    Increasing Model Complexity with Primitive Modelling .................................... 63

                    Other Approaches to 3D Modelling ...................................................................... 64
                    From the Three-Dimensional Model to Print Instructions: The Slicing Process

                     .................................................................................................................................... 65

                  3.5 Web Development (4 hours) ............................................................................... 67


                                         Funded  by  the  European  Union.  Views  and  opinions  expressed  are  however  those  of  the
                                         author(s) only and do not necessarily reflect those of the European Union or the European
                                         Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
                                         be held responsible for them. Proposal number: 101087107.

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