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               Module 3: Exploring Attractive Technologies (20

               hours)

               3.1 Robotics (4 hours)


               Learning Objectives:


                   ●  Build STEM Proficiency, promoting teamwork and creativity
                   ●  Identify the basic principles of robotics.
                   ●  Apply  beginner,  intermediate,  and  advanced  robotics  concepts  through
                       hands-on activities.


               Introduction to educational robotics

               “Robotics  education  is  usually  conceived  as  a  two-fold  mission:  education  in
               robotics  and  education  with  robotics.  The  in  case  promotes  knowledge  and
               understanding of the design, analysis, application, and operation of robots; the
               with concept is broader and entails the use of robotics as a tool for teaching and
               learning science, technology, engineering, arts, and math (STEAM) subjects and
               developing  21st-century  skills:  creativity,  problem-solving,  critical  thinking  and

               teamwork(...)”
               (Dimitris ALIMISIS - Technologies for an inclusive robotics education - 2021)


               Educational robotics stands out as an important and engaging methodology for
               learning, embracing the dual purpose of acquainting with robots and transferring
               STEAM skills. Through hands-on projects, learners not only explore the mechanics
               of  robots  but  also  cultivate  key  abilities,  such  as  programming  and  creative
               problem-solving. This practical approach fosters active learning, sparking curiosity
               and  contributing  to  the  formation  of  individuals  with  multifunctional  skills
               essential  for  success  in  an  increasingly  complex  technological  landscape.
               Educational robotics becomes an exciting bridge between theory and practical
               application               in             the              STEAM               disciplines.
               All this is extremely useful also for adult learners, as the growth in understanding
               and applying computational thinking, which permeates all digital STEM disciplines,
               can  be  an  excellent  tool  for  tackling  challenges  related  to  the  world  of  work.
               Knowledge  of  these  disciplines  can  be  an  important  aspect  of  a  resume  and
               therefore useful for entering the job market.
               Preparing  teachers  and  trainers  for  the  world  of  educational  robotics  involves
               practical  steps  to  ensure  a  smooth  journey.  Robotics  kits,  think  of  them  as
               toolsets,  come  with  programmable  parts  and  sensors,  making  the  learning
               process hands-on and accessible. Starting with simple robot assembly, teachers

               and  trainers  gradually  introduce  coding,  making  it  feel  like  learning  a  new
               language in easy steps. As activities progress, learners move into more intricate


                                         Funded  by  the  European  Union.  Views  and  opinions  expressed  are  however  those  of  the
                                         author(s) only and do not necessarily reflect those of the European Union or the European
                                         Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
                                         be held responsible for them. Proposal number: 101087107.

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