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Module 3: Exploring Attractive Technologies (20
hours)
3.1 Robotics (4 hours)
Learning Objectives:
● Build STEM Proficiency, promoting teamwork and creativity
● Identify the basic principles of robotics.
● Apply beginner, intermediate, and advanced robotics concepts through
hands-on activities.
Introduction to educational robotics
“Robotics education is usually conceived as a two-fold mission: education in
robotics and education with robotics. The in case promotes knowledge and
understanding of the design, analysis, application, and operation of robots; the
with concept is broader and entails the use of robotics as a tool for teaching and
learning science, technology, engineering, arts, and math (STEAM) subjects and
developing 21st-century skills: creativity, problem-solving, critical thinking and
teamwork(...)”
(Dimitris ALIMISIS - Technologies for an inclusive robotics education - 2021)
Educational robotics stands out as an important and engaging methodology for
learning, embracing the dual purpose of acquainting with robots and transferring
STEAM skills. Through hands-on projects, learners not only explore the mechanics
of robots but also cultivate key abilities, such as programming and creative
problem-solving. This practical approach fosters active learning, sparking curiosity
and contributing to the formation of individuals with multifunctional skills
essential for success in an increasingly complex technological landscape.
Educational robotics becomes an exciting bridge between theory and practical
application in the STEAM disciplines.
All this is extremely useful also for adult learners, as the growth in understanding
and applying computational thinking, which permeates all digital STEM disciplines,
can be an excellent tool for tackling challenges related to the world of work.
Knowledge of these disciplines can be an important aspect of a resume and
therefore useful for entering the job market.
Preparing teachers and trainers for the world of educational robotics involves
practical steps to ensure a smooth journey. Robotics kits, think of them as
toolsets, come with programmable parts and sensors, making the learning
process hands-on and accessible. Starting with simple robot assembly, teachers
and trainers gradually introduce coding, making it feel like learning a new
language in easy steps. As activities progress, learners move into more intricate
Funded by the European Union. Views and opinions expressed are however those of the
author(s) only and do not necessarily reflect those of the European Union or the European
Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
be held responsible for them. Proposal number: 101087107.