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               Module 4: Practical Task Development (1.5 hours)


               Learning Objectives


                   •  Formulate practical tasks aligned with transversal and digital skills.
                   •  Collaboratively design and refine practical tasks.
                   •  Provide constructive peer review and feedback.


               Guidance on designing a practical task aligned with the skills covered.


               The  purpose  of  incorporating  practical  tasks  is  to  enable  learners  to  apply
               theoretical  knowledge  in  a  hands-on  context.  Practical  tasks  should  reinforce
               theoretical  concepts  but  also  enhance  problem-solving,  critical  thinking,  and
               creativity. The following sections provide guidance on designing practical tasks for
               each STEM area.


               Collaboration:
               Encourage collaboration among learners during all the activities described below.
               Working in teams cultivates teamwork and communication skills, vital attributes
               in  real-world  design  and  engineering  scenarios.  Collaborative  problem-solving
               adds an extra layer of complexity to the task.

               Online repositories
               For  all  the  following  activities,  it  is  essential  to  bear  in  mind  that  there  are
               numerous online repositories full of well-developed and tested projects and

               challenges by teachers, trainers, and learners. By sacrificing a bit of originality, one
               can more easily find some valuable resources for our goal, which is to propose
               well-studied and optimised activities.

               Task Design Considerations:

               Clearly define the learning objective.  Having a well-defined objective guides
               learners towards achieving specific outcomes.
               In  general,  two  main  types  of  objectives  can  be  distinguished  for  all  these
               activities,  namely,  distinguishing  between  the  goal  of  learning  about  the
               technology and techniques used through the proposed challenges or, at a later
               level, using the acquired skills in using the tools to summarise and leverage them
               to the fullest in order to tackle a more complex challenge.

               For Robotics, for instance, the task could focus on understanding basic robot
               movements or solving a specific challenge with movements and sensors.
               For 3D modelling and 3D printing, the learning objective could be understanding
               basic 3D modelling techniques or addressing a specific design challenge.



                                         Funded  by  the  European  Union.  Views  and  opinions  expressed  are  however  those  of  the
                                         author(s) only and do not necessarily reflect those of the European Union or the European
                                         Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
                                         be held responsible for them. Proposal number: 101087107.

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