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3. Assessing Understanding:
• Implement periodic checks to gauge participants' understanding of the
learning objectives.
• Be prepared to adjust the session pace or content delivery based on the
feedback received during these checks.
4. Practical Application:
• Relate learning objectives to real-world scenarios, emphasising the
practical application of acquired skills.
This practice not only fosters engagement but also sets the stage for an effective
transfer of knowledge.
Teaching methods and approaches for digital education training
In the ever-evolving landscape of digital education, mastering diverse and
innovative teaching methodologies is paramount for fostering a holistic learning
experience. The ICT Challenges as well as the proposed teaching methodologies
presented in the Activity Kit serve as a conduit for integrating various approaches
that not only enhance technical proficiency but also instil critical thinking,
collaboration, and problem-solving skills essential for the digital era. In the Activity
Kit, the following teaching methodologies are proposed:
• Project-Based Learning (PBL) immerses learners in hands-on, real-
world projects mirroring challenges encountered in personal or
professional settings. Whether constructing a robot, crafting a coding
application, or designing a 3D-printed model, each ICT challenge unfolds
as a comprehensive project. PBL encourages experiential learning,
allowing learners to delve into complex problems, collaborate with
peers, and apply their digital skills practically, fostering a deeper
understanding. The educational goal is to cultivate learners' creative
capacity, navigating ill-structured problems within small teams. PBL
thrives on creativity and collaboration, offering valuable opportunities
for learners to make connections across content and practice.
• Problem-Based Learning is a complementing approach to PBL,
framing ICT challenges as authentic problems awaiting innovative
solutions. This pedagogical approach fosters active learning by
immersing learners in meaningful problem-solving experiences. The
methodology prompts learners to analyse, research, and devise
Funded by the European Union. Views and opinions expressed are however those of the
author(s) only and do not necessarily reflect those of the European Union or the European
Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can
be held responsible for them. Proposal number: 101087107.